Making Quad (a puzzle game for mobile later renamed 4444) as an indie developer was an extraordinary journey from which I learned important lessons and gathered valuable experience.
In this presentation, held at Casual Connect in Kyiv in 2013, I shared some tips to (hopefully) help fellow game designers improve their games and avoid the same errors I made.
I spoke about boosting productivity, fostering creativity, enhancing gameplay, improving usability all while trying to keep your sanity in the process!