Vehicle Physics
A personal project I worked on, to learn how to implement vehicle physics in Unreal Engine.
My goal was to bring a static 3d car model (a Ford Fiesta) to life, so I first imported the model into Unreal Engine and used one of the engine’s templates to add physics to it.
Then, using Unreal Engine’s powerful Blueprint scripting, I added some extra features such as:
- Head and tail lights
- Brake lights
- the ability to change the car’s paint color in real-time
- the ability to orbit and zoom in/out the viewer’s camera using the mouse
Here are some of the project’s features with GIFs examples, and a video.









