28 March 2023
The game ‘Thief – The Dark Project‘ features hand-drawn, incomplete, and often inaccurate maps. I really like this design choice as it serves multiple purposes that enhance the overall gameplay experience:
Exploration
Incomplete maps encourage the player to explore the game world, using clues and landmarks to navigate their way through the game’s levels. This creates a sense of discovery and excitement, as the player is constantly uncovering new areas based on their own sense of direction.
Immersion
Inaccurate maps add to the immersive quality of the game, as the player must rely on their own senses to navigate the environment, just as Garret, the game’s protagonist, would in real life. This makes the game world feel more realistic and engaging.
Also, in the context of the game’s setting, which is a fictionalized version of a medieval/Victorian world, inaccurate maps make good sense. In the past, these kinds of maps were often drawn from memory or based on hearsay, so they were not always accurate or reliable. By making the maps imprecise and incomplete, the game designers have effectively conveyed the sense of uncertainty and vagueness that would have characterized maps in that era. This further adds to the game’s immersion and realism.
Challenge
The lack of a complete map makes the game more challenging, as players must rely on their memory and intuition to navigate the levels. This increases the sense of accomplishment when players successfully complete a mission.
Narrative
Incomplete maps can also serve as a narrative device, as they suggest that Garret is operating in a world where information is scarce or unreliable.
Conclusions
Hand-drawn, incomplete, or inaccurate maps in ‘Thief – The Dark Project’ are a choice that adds to the game’s challenge, immersion, and narrative, ultimately creating a more engaging gaming experience.
ℹ Game Details
| Game | Thief™ – The Dark Project |
| Year of release | 1998 |
| Developer | Looking Glass Studios |
| Steam Page | store.steampowered.com/app/211600/Thief_Gold/ |
GAME DESIGN PILLS
ACHIEVEMENTS
Vampire Survivors motivates players to pursue achievements by unlocking actual game content.
Read more…EDITABLE BACKSTORIES
Mordheim: City of the Damned allows players to write backstories for their characters, fostering deeper connection and creativity.
Read more…In-game Maps
The game ‘Thief – The Dark Project’ uses hand-drawn, incomplete, and inaccurate maps to enhance gameplay through exploration, immersion, challenge, and narrative.
Read more…Item Descriptions
When writing item descriptions be concise, give helpful hints, include crafting details, tie into game lore, and sprinkle in subtle humor. Be creative!
Read more…Chopping Trees
A presentation about the different ways you can make the action of chopping trees fun in a survival game.
Read more…



