Role: Game Designer
Feb 2021 – Apr 2022
Generation Zero is an open-world FPS from Systemic Reaction (Avalanche Studios Group). As a gameplay designer, my main responsibilities were:
- Design new weapons, enemies, and structures for base-building
- Design, schedule, and maintain daily missions
- Expanding and improving existing game systems
- Working with UI artists to improve the existing UI and provide a UI for new features
Major Features / Content Released
- Designed a new enemy, the Firebird flying machine.
- Designed the Resistance Weapon Pack DLC, containing three new weapons: Flamethrower, Makeshift Bow, and Makeshift Pitchfork
- Designed the Base Support Pack DLC containing new structures for the game’s base building
- UI: Designed the game’s “weapon’s wheel”
- UI: Designed icon filters for the game’s map
- UI: Designed inventory filters and sorting methods



